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Open Control

Illustrations for the interactive game “Open Control”: characters, a city of the future and game objects.

Task

Create an illustration system for a game: characters, locations, objects and screen states — in one style that doesn't get in the way of the interface.

About the client

The project was developed for the “Moscow 2030” festival as part of work for Digital Heart. The game playfully helps people understand city rules, choice scenarios and the consequences of decisions.

Client
A game for the forum “Territory of the Future. Moscow 2030”
Format
Illustration, UI
What's inside
24 layouts
What we did
  1. 01Visual direction and backgrounds
  2. 02Robot mascot and inspectors
  3. 03Construction process
  4. 04Choice states
  5. 05Use in the game
Layouts

Game screens

Start screen, plot selection and moving on to the next step.

Layouts

Visual direction

A city of the future: light blue shades, pink neon accents, soft light and rounded shapes. The illustrations attract attention but don't interfere with text, buttons and choice cards.

Layouts

Characters

The robot mascot InnoKenty guides the user through the game, and the inspectors appear at key stages of the check.

Characters
Layouts

Construction process

Construction stages, signs and verandas — what the user chooses along the way. Detailed enough to understand the situation without overloading the screen.

Layouts

Choice states

Visual feedback: which option works and which leads to a mistake.

Layouts

Use in the game

Characters, backgrounds and objects inside the final game scenario.

Layouts

Result

An interactive screen at the festival venue.

Result